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GamePipe To Release "SuperBaby" in Summer 2005
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Ahhh.. to be young and in diapers again, crawling on skyscraper girders and moving platforms. That's the jist of SuperBaby, GamePipe's most anticipated
new game, to be released in the Summer of 2005. Unlike conventional side-scrolling platform games, SuperBaby pits you as the nervous parent, watching
your baby crawl toward possible destruction on every girder, but given an arsenal of tools to help baby get his milk bottle, and eventually home.
SuperBaby starts off with several mini tutorials, introducing you to each of the main tools you can use to help baby advance without getting hurt. Some of
the tools in the works now: bricks (to fill up gaps in girders), lollipops (to stop baby temporarily), pillows (to cushion baby's fall), hammers (to trigger
buttons out of baby's reach), and springs (to propel baby to a higher platform). More tools are in the works for the latter levels, which get progressively
harder and will, pardon our expression, make you scream like a baby.
With stunning graphics (see picture 1 below), SuperBaby takes a leap out of the conventional cartoony platform shooters and strives to make the player immerse
themself in a world of timing. Platforms rise and lower, gaps in the girders are around every corner, and it's a big building!
And what happens to poor baby when he finally finds his milk? (see picture 2 below). His arch nemesis, the evil villainous Vlad the vulture, grabs the bottle and flies higher,
where more adventures await baby.
SuperBaby has received much inquiries from the community, all anxious to beta test once the game is released. You might say they're all "ga ga" over the idea.
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